The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models.
However, I'm not an expert it by any means I just. While Blender can do NURBS and surfaces, it's really not optimized for it, as least not as far as I can tell.
Seeing as the same person is behind it as Rhino, it's probably a pretty streamlined approach to surface modeling. MoI is also a fantastic complementary tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type “hard surface” models. It appears that MoI is a surface modeler. MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing CAD tools.
Note: This crack is made specifically for this version, this is not a copy from old beta 3.0, it is fully working and do not conflict with internal logic of moi3d, extrude works as intended.
Rhino moi3d how to#
This is final full version of Moi3d 3.0 for Windows. A webinar presented by Kyle Houchens, who explains how to design sun glasses in Rhino 5 for Mac, using a real-world approach and creating a solid 3D model which is ready for 3-D printing or rendering.